RED HERRING
RED HERRING
A submission for GBJam 12, created by Jack Sims and Rozy Dixon
Developer Credit
- Jack Sims: Game Design, Sound Design, Music Composition, Programming, Architecture
- Rozy Dixon: Game Design, UI/UX Design, Background Art, Character Design, Character Animation
About the game
- This game is a homage to an arcade game *Space Zap* by *Midway* in 1980
- Made in Godot 4.3
How to play
- Prevent the can in the center from being destroyed by attacking from four directions
- The difficulty scales as you play, and keeps track of your high score
- Controls
- DPAD: Aim, choose menu option
- A/B: Fire attack, make menu selection
- SELECT: Move menu options
- START: Start Game
Mappings for Keyboard
- DPAD: WASD or Arrow Keys
- A/B: Z/X or K/L
- SELECT: SHIFT or TAB
- START: ENTER
Additional Credits
Audio
- Audio that plays during the player's attack is sourced from the Amen Break Generator app by Aleksandra Wienclawska on the iOS App Store.
Special Thanks
- Jack's dad for helping with the sound design
- Jack's mom for the idea for the title.
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