RED HERRING

 A submission for GBJam 12, created by Jack Sims and Rozy Dixon

Developer Credit

  • Jack Sims: Game Design, Sound Design, Music Composition, Programming, Architecture
  • Rozy Dixon: Game Design, UI/UX Design, Background Art, Character Design, Character Animation

 About the game

  •  This game is a homage to an arcade game *Space Zap* by *Midway* in 1980
  •  Made in Godot 4.3

How to play

  • Prevent the can in the center from being destroyed by attacking from four directions
  • The difficulty scales as you play, and keeps track of your high score
  • Controls
  • DPAD: Aim, choose menu option
  • A/B: Fire attack, make menu selection
  • SELECT: Move menu options
  • START: Start Game

Mappings for Keyboard

  • DPAD: WASD or Arrow Keys
  • A/B: Z/X or K/L
  • SELECT: SHIFT or TAB
  • START: ENTER

Additional Credits

Audio

  • Audio that plays during the player's attack is sourced from the Amen Break Generator app by Aleksandra Wienclawska on the iOS App Store.

Special Thanks

  • Jack's dad for helping with the sound design
  • Jack's mom for the idea for the title.

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